The folks who resist moving to a viewer capable of viewing mesh objects are, eventually, going to left standing on the side of the road watching the world leave them in the dust. It's full fledged 3D modeling and I've tried my hand at it.it's not something everyone will pick up on without some form of formal training. To make a mesh object requires a bit more than making sculpties and a whole lot more than making a texture in Photoshop or GIMP. I'm also with Void on this won't be an overnight transformattion. That's mostly a guess on my part and I really don't think mesh objects will be much more a load than sculpties on machines.but some, inevitibly will have trouble with their video cards, drivers, or their computers. I imagine it will be similar to what happened to people when sculpties were introduced and they saw the default sculptie apple shape instead of whatever the sculptie was meant to represent (the slower or weaker systems will be slow to rezz those objects). As far was what someone will see when viewing a mesh build I have to take Void's word for it.she has more experience in 3D modeling than I (hell, most anyone has more experience than I in 3D modeling). Both those code updates will put the lesser powered (and probably some of the older) machines under some additional strain. You don't really need to know anything about mesh except that it requires server code to deliver it and viewer code to see it.
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